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In games user research, practice makes perfect. In the past 12 months I’ve facilitated practice game usability assessments with ~20 junior- and entry-level members of the ‘Games research and UX’ community. Their task: to assess the usability and learnability issues within a specific mobile FPS game, and report them as if to the development team. Each of the task participants assessed the same game, on equivalent mobile platforms, with the same remit. This session presents a meta-review of of these analyses to provide learnings for entry-level candidates: What were their common failures and successes? Where did they fail to clarify issues? Where was a lack of thoroughness most impactful? Which heuristics are commonly overlooked? Where do they over- or under-deliver when compared to the hundreds of usability assessments I’ve conducted as a professional games user researcher? Sebastian Long, Player Research Sebastian Long is the Director of Player Research. Since 2012, Seb has contributed to more than 200 games as a UX Researcher, spanning every genre, audience and platform. He now leads Player Research’s international growth and training, while working with game studio leadership to ensure player data is a tenet of their development practice. #gamesUR Conference Games User Research focuses on players’ psychology and their behaviour via techniques such as playtesting, analytics, expert analysis, and others. Game User Researchers aim to help game developers deliver players the best gaming experience possible. The #gamesUR Conference is a biannual gathering of the world's top professionals in games user research. For more information visit www.gamesurconf.com