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*WATCH ON 4K DISPLAY FOR BEST EXPERIENCE* 0:00 - Intro 3:55 - Stage 1 10:01 - Stage 2 15:51 - Stage 3 ----- Super Castlevania IV was a landmark game when it was released in 1991. It was a full-fledged tech demo for the new Super Nintendo hardware with impressive use of Mode 7 scaling effects. Nowadays, it's quite a controversial installment due to its gameplay changes, which longtime fans say made it "too easy". What hardcore fans consider "easy", however, I consider "actually humanly possible". The odd jazz muzak, however? Yeah, I think most people will admit that was a letdown. I probably could've recorded this game in S-Video since it doesn't make heavy use of dithering effects, but I felt Composite connection would be more true to how everyone saw it back in the day. I noticed that this set of videos has quite excessive halation, even though I used manual focus for the sharpest phosphor capture. I assure you all, the game looks quite sharp to the human eye even with Composite blurring. ----- Recording setup: Wii console Composite output Sony Trinitron KV-27S42 television Audio recorded line-out into Rode AI-Micro interface with Stereo Input 1 and with Behringer UCA202 as passthrough. iPhone 16 Blackmagic Camera app 4K resolution High bitrate Lens: 26mm 1x FPS: 59.94 ISO: 33 Shutter speed: 1/59 Exposure: 0.0 Tint: 15 WB: 5600 Credits: Logo is copyrighted by Konami and...Nickelodeon, I guess? Use of this logo falls under fair use laws. #crtgaming #retrogaming #konami #castlevania #snes