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Learn how to create a robust interaction system in Godot 4 that allows your character to interact with objects in your game world. This tutorial breaks down the essential components of an interaction system, explains the concept of active and passive objects, and guides you through implementing it step-by-step. Perfect for RPG makers and game developers looking to add interactivity to their Godot projects. By the end of this tutorial, you'll understand how to make any object in your game world interactive with minimal code. Get the Godot Adventure Essentials course: 🎓https://www.ludens.studio/godot-adven... Get access to assets, tutorial files, and more: 👨🚀https://ko-fi.com/ludensludonaut/tiers Learn the 12 Essential Features of Platformer Games: 📘https://ko-fi.com/s/8df29350d8 --- Chapters 00:00 - I. Introduction & Context 00:57 - II. Problem Statement & Course Promotion 02:23 - III. Understanding Interaction Systems 03:20 - IV. System Requirements & Physics Layers 04:49 - V. Encapsulating Interaction Logic 05:47 - VI. Creating the Physics Layer 06:45 - VII. Building the Passive Component 09:13 - VIII. Creating the Active Component 10:08 - IX. Implementation: Input Actions 11:34 - X. Signal Setup 13:36 - XI. Handling Input Processing 15:37 - XII. Applying to Game Objects 16:40 - XIII. Connecting Signals to Animations 17:37 - XIV. Testing the System 18:11 - XV. Course Information & Conclusion