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Learn how to create a powerful event system in Godot Engine without writing a single line of code. In this tutorial, I'll show you how to leverage Godot's AnimationPlayer to build a versatile event system that can be used for cutscenes, dialogues, enemy spawning, and more. By watching this video, you'll discover: How to sequence game events automatically without complex coding A reusable event system pattern that works for any game genre Practical techniques to trigger animations, UI changes, and game mechanics in sequence How to build an Event Player that can handle multiple animation libraries This system is part of my Godot Adventure Essentials course, where I teach you how to build a complete adventure game in just 5 days. Check the links in the description for more information! Get the Godot Adventure Essentials course: 🎓https://www.ludens.studio/godot-adven... Get access to assets, tutorial files, and more: 👨🚀https://ko-fi.com/ludensludonaut/tiers Learn the Platformer Essentials Cookbook: 📘https://ko-fi.com/s/8df29350d8 --- Chapters 00:00 - I. Introduction to Essential RPG Systems 00:29 - II. Understanding the Event System 00:51 - III. Project Overview 01:51 - IV. Breaking Down the Event Requirements 02:48 - V. Leveraging Animation Libraries 03:43 - VI. Creating the Event Player 04:42 - VII. Building the Core Script 06:30 - VIII. Implementing the PlayNext Method 10:41 - IX. Playing Event Libraries 15:45 - X. Setting Up the Planet Earth Event 18:02 - XI. Creating Accept/Deny Animations 22:03 - XII. Connecting UI Buttons to Events 23:26 - XIII. Testing the Event System 25:20 - XIV. Benefits of Using Animation-Based Events 25:48 - XV. Godot Adventure Essentials Course Overview