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In this tutorial, we take our RPG archery system to the next level by adding headshot detection and custom effects. You’ll learn how to: Detect when an arrow hits the head bone of an enemy Apply instant-kill effects to common enemies Create a scaled damage system for mini-bosses (high damage but not one-shot kills) Configure a charge threshold so only fully charged arrows can deal headshot damage This system makes combat feel more rewarding and strategic, while keeping balance for tougher encounters. 💡 The headshot logic is fully integrated with the Gameplay Ability System (GAS) and builds directly on the archery foundation we’ve created in the previous tutorials. Whether you’re building an RPG, action-adventure, or survival game, these mechanics will give your archery combat more depth and realism. 👉 Don’t forget to check out the earlier tutorials if you haven’t already — we cover dynamic arrow velocity, aiming offsets, guided arrows, jump shooting, AI archers, and more. 🔔 Subscribe to stay updated with new tutorials! 🔗 Resources & Downloads: ✅ Project Files: https://www.patreon.com/posts/project... ✅ Roadmap: https://github.com/orgs/infinityedgeg... / discord / infinityedgegames Content 00:00 - Intro 00:35 - Headshot 13:30 - Outro #unrealengine5 #archery #gamedevtutorial #rpgframework #ue5