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Often people say that to be a good producer for a discipline you need to have been in that discipline yourself. People also might think you can’t do a good job as a producer if you don’t play the genre of game that you’re working on. But you can’t do all disciplines and play all game genres!!! So how can you be a good game production? I turn traditional advice upside down and discuss how it’s a super power to come into conversations with naive curiosity. You’ll get practical advice on how not to be intimidated when talking to game development teams where you’re clueless. You’ll learn all the key aspects you need to ask about. I’ll also discuss my favourite way to describe two key different ways people make games: vertical or horizontal development. Learning the pros and cons of these two methods can help you and your team plan how they want to make your game at a top level. We’ll be focusing on narrative games, but all the advice is applicable to other genres. You’ll be ready to be an expert in no time and everyone will say you’re a great game producer. Have a question for an expert game producer? Ask me your question here: https://jennsand.com/askjenn/ Audio version: / new-discipline Text version: https://jennsand.com/advice/new-disci... Jenn’s Generally Good Game Production Advice: How to produce a game in a genre you don’t know. 00:00 Introduction 00:50 Question & Initial Thoughts 02:12 Talking to People 03:10 Vertical vs Horizonal Game Development 05:57 Conclusion Jenn’s Generally Good Game Production Advice is an advice column for our modern ages and for game developers everywhere. Topics covered will help you ship your game on time, on budget, with a happy team no matter whether you are a producer or someone else on the game team.