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Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content https://edvice.pro/ Creation of gameplay systems in games is a complex process. It requires a large amount of forethought and iteration. It is a process in which ambitions and ideals of creating something groundbreaking often clash with the reality of developing a finished, coherent product. Leszek Szczepański, Principal Game Systems Programmer at Guerrilla Games, discusses this process using the Procedural Encounter System of Horizon Forbidden West as an example. #devgamm #gamedev #horizonforbiddenwest Slides – https://www.slideshare.net/flashgamm/... Contents: 0:00 – Intro 2:21 – Procedural content generation system in games 7:25 – Procedural content generation system of Horizon: Forbidden West 10:58 – Encounter system of Horizon: Forbidden West 26:40 – Conclusion 28:56 – Q&A session About Edvice Edvice is a platform for sharing experiences in the gaming industry, created by devtodev and DevGAMM with a shared mission of accelerating industry growth. Get personal consultations from top experts in your field and free educational content via this link https://edvice.pro/ About DevGAMM DevGAMM is the major game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other. Learn more about DevGAMM – https://devgamm.com/ Subscribe to our newsletter – http://eepurl.com/dpj3Sz More about games and developers participating in DevGAMM – https://games.devgamm.com/ Become a speaker – https://bit.ly/3isHdJP Join our community: Facebook – / devgamm Twitter – / devgamm LinkedIn – / devgamm Discord (for developers) – / discord Contact us via email – contact@devgamm.com