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What do the Godot rendering methods do? Which one should you pick? What happens if you wanted to change later? This video is meant to help you decide which rendering method to choose in Godot. Thanks to tetrapod00 for contributing a new Godot documentation page about the rendering methods which I leaned on heavily for this video. As of Nov. 2024, it's not part of the stable version of the docs yet, but you can see the preliminary version here: https://docs.godotengine.org/en/lates... A comparison of the post processing, shading, lighting and other features across the renderers is available on that page, here is a link directly to the section: https://docs.godotengine.org/en/lates... Here's the forum post I sourced the image I used to show the visual differences between rendering methods. It has a little discussion about the effects of switching methods and how to mitigate them: https://forum.godotengine.org/t/how-t... If you enjoyed the video, please subscribe!