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Take full control of your decals in Unreal Engine. In this update to XDecalPainter, version 2.0.2, I’ll walk you through the brand-new Tagging & Grouping System — a faster, more organized way to manage, paint, and randomize decals. 🎨 What’s new in this version: **Add and manage Tags directly inside Material Slots **Group decals automatically by Active or Forced tags **Use Shuffle Tag Weights and Shuffle + Normalize for dynamic decal variation **Instantly filter, organize, and paint decals with precision Whether you’re working on large-scale environments or fine detail passes, this new workflow turns your decal library into a powerful, flexible palette. What’s new in v2.8.5 🧱 Object Filtering — Control exactly where you can and can’t paint. Add actors from the viewport or outliner, toggle tag sharing per actor, and even set padding zones to keep decals from bleeding onto nearby geometry. Actors auto-purge when deleted, so your list always stays clean. 🔥 Debug | Overdraw — Visualize decal stack density in real time with a heat-map grid. Adjust cell size, thresholds, and see where your scene is getting too heavy. 🎯 Spray Paint Mode — Drop randomized decal bursts using ring or Poisson patterns for fast, natural scatter. 🎛️ UI Focus Mode — Hide everything except tags and materials for a cleaner workspace. 📊 Per-Slot Limits — Cap decals per material per stroke for full control. 🧠 Performance & Workflow Tweaks — smoother painting, better feedback, more responsive tools. 👉 Watch next: • Unreal Engine 5 Decal Tool – Xdecal Painte... 💾 Available now on Fab / Unreal Marketplace: https://www.tinyurl.com/Xdecalpaint