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Welcome to Episode 1 of “Game of Life” series — a practical, non-trivial project where we apply SOLID principles and core GoF design patterns in a real architecture (not toy examples). If you’re coming from my Udemy course, this series is the more advanced, end-to-end example that puts those concepts into practice. If you’re new here, this episode is designed to be self-contained. 📌 Course (optional, for deeper structured learning) Python SOLID Principles and Top Design Patterns “Learn how to improve your Python code through mastery of S.O.L.I.D principles and the Top GoF Design Patterns.” https://www.udemy.com/course/python-s... 🧩 What this series builds toward We’ll end with a multi-session, web-based simulation server, with a clean layered design: Domain layer (grid, rules, seeding) Engine layer (simulation lifecycle) UI & API layers (console, FastAPI, web) 💻 Source code The code repo is live and stage 1 code is available here: https://github.com/codecreativeworks/... ▶️ Next episode (Ep 2) — Architecture Tour: Layers, SOLID, and Patterns Layers: core/domain, engine, ui, config, infra, server SOLID in practice: SRP, OCP (pluggable rules/seeding), DIP (ports/interfaces) Pattern map: Strategy, Factory Method, Builder, Observer, State, Adapter, Singleton (config/registry) ⏱️ Chapters 00:00 Intro 00:22 Welcome 01:15 Series goals + roadmap 02:01 Game of Life rules 05:12 Learning stages 07:15 Why SOLID + patterns 10:48 Architecture overview 14:15 Repo tour 17:06 Starter code tour 18:18 Wrap-up + Ep 2 preview More episodes coming soon — subscribe to follow along. #python #softwarearchitecture #solid