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This is a short “Episode 1 Practice Session” for the Game of Life series. Before you move on to Lecture 2 (Architecture Tour), use this video as a warm-up: ✅ grab the Stage 1 console code from GitHub ✅ run the console simulation locally ✅ review the UML diagrams (class + sequence) ✅ do a few small architecture “spot the responsibilities” exercises GitHub repo (Stage 1 code + docs): https://github.com/codecreativeworks/... Warm-up checklist: 1) Download the Stage 1 snapshot from the repo (Tags → Stage 1 → Download ZIP) 2) Unzip, then run the console app: cd backend python main.py 3) Try different grid sizes / seeding strategies 4) Open the Stage 1 UML class diagram and identify: where the rules live where the engine lives where the UI plugs in 5) Open core/grid.py and sanity-check SRP: what you expect to see there — and what should NOT be there (printing/networking) Next up (Lecture 2): we’ll do a proper architecture tour layer-by-layer and map the UML to real files. Chapters 00:00 Intro + practice session goal 00:23 Get the Stage 1 code (GitHub) 01:23 Download the Stage 1 ZIP + unzip 02:28 Docs folder: UML diagrams overview 03:12 README + exercises checklist 04:06 Run the console app (python main.py) 04:53 Quick demo: step/auto/quit controls 06:06 Practice challenges before Lecture 2 07:29 Next: Architecture Tour (Lecture 2) #python #softwarearchitecture #gameoflife