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GBO2 Penelope: Infinite thrust while flying!
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GBO2 Penelope: Infinite thrust while flying!

This video contains two matches I had with the recently released Penelope on Gundam Battle Operation 2. It is a 700 cost raid with access to a time limited flight mode with infinite thrust, great midrange DPS, amazing overall stagger ability, very high durability alongside having funnel missiles which have outstanding tracking. It has many drawbacks however, such as only being able to fly for 30 seconds at any given time, its flight skill being on a 40 seconds long cooldown, it having just 225 boosting speed alongside it having somewhat short range. I absolutely adore this suit, it feels so fun to play. At the same time though, I am disappointed by how they chose to implement its flight skill, most of the time you are forced to fight on the ground while waiting to use your flight skill again. I hope that you enjoy watching! Its primary weapon is a beam rifle with 2900 power, 6 ammo, 5 seconds cooldown, 15 seconds reload, 0.77 seconds swap time, 350m range and 20% stagger value. This is a pretty standard instant stun rifle, albeit with high performance. It is a good opener for your other weapons. Its primary melee weapon is a dual wield beam saber with 3200 power, 2.5 seconds cooldown, 0.5 seconds swap time, 60% combo modifier and 140% downswing modifier. The downswing on this has good horizontal reach, it can do pretty good damage against supports. Its second sub weapon is a shoulder beam cannon with 1500x2 power, 80% heat, 3.5 seconds cooldown, 22 seconds overheat, 0.5 seconds swap time, 400m range and 20%x2 stagger value. This stops to fire, but instant staggers and deals good damage. Its third sub weapon is a set of funnel missiles with 400x8 power, 8 ammo, 13 seconds reload, 0.5 seconds swap time, 300m range and 15%x8 stagger value. These need to lock on before firing, once launched they home in on the enemy. These are nearly impossible to dodge out in the open, so its basically a fully reliable stun option. They can also be used while boosting. Its fourth sub weapon is an arm missile launcher with 400x2 power, 16 ammo, 350 RPM, 15 seconds reload, 0.5 seconds swap time, 300m range and 10%x2 stagger value. These don't stagger very well, but have very high DPS. Its fifth sub weapon is an arm beam cannon with 3000 power, 100% heat, 15 seconds overheat, 0.5 seconds swap time, 250m range and 5 seconds focus time. This has short range and must focus before firing, but it inflicts heavy stagger. Its sixth sub weapon is a vulcan gun with 130 power, 30 ammo, 720 RPM, 9 seconds reload, 0.5 seconds swap time, 200m range, 1560 DPS and 5% stagger value. These can stagger in about 1.6 seconds. The Penelope has 28000 HP, 32 ballistic resist, 28 beam resist and 32 melee resist. This is pretty great durability, but it is even better once you consider that it has a 35% damage reduction legs buffer, a 30% reduction shoulder buffer alongside a 15% reduction chest buffer. It has LV3 Emergency Evasion and LV1 High Maneuver Armor for defensive skills. High MA reduces damage taken by 50%, reduces stun accumulation taken by 40% and nullifies all instant staggers except for downswings and tackles. In terms of mobility it has 150 (153 including ground affinity) (190 in waverider mode) movement speed, 225 (235) boost speed, 85 thrust and 84 (90 including affinity) turning speed. It has good mobility if you ignore the boosting speed, which is quite low, on par with pre NT-D Banshee. It has both LV3 Forced Injector and LV4 Flight Control however. It has a touchpad activated skill called M Flight Unit (P), this works like the Flight System skill found on other suits, but rather than using thrust, you gain unlimited thrust for 30 seconds, with dodge rolls taking 3 seconds off the timer. You also gain the ability to transform into a plane-like mode. After the 30 seconds have expired, you cannot activate flight mode again for another 40 seconds. If shot down before the timer ends, the time you had left on the clock is subtracted from your flight mode cooldown. I ran out of space, so I will explain the rest of the skills in a pinned comment. In conclusion, I feel that while the Penelope may be powerful when compared to other raids, it is still easily walled out by Xi Gundam, which makes it not that strong overall if you are fighting Xi players that know their stuff. The flight skill is so baffling to me, a suit that is designed around perpetual flight is forced to fight on the ground for most of the match, alongside having slow boosting speed. Considering how difficult it is to play and how Xi oppresses it, I expect it to get buffed eventually. I would be very happy if it got 235 boosting speed, 40 seconds flight duration and 20 seconds flight cooldown. Other old 700s will almost certainly get buffs as well at this rate... Thanks for watching, and I hope that you enjoyed it! Music used: Armored Core: Master of Arena, Nineball Theme Dynasty Warriors Gundam 2, A Good Thing is Possible

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