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There are some weirdly niche parts of language, and of them, I'd say there are almost none smaller and more niche than a language's non-words. Yet, as Punch-Out!! (Wii) shows, there is a surprising amount of depth that comes with a language's grunts, groans, and non-lexical utterances. From how we express emotions to the cultural nuances of specific non-word performances - the seemingly instinctual noises we make can actually be very language-specific. And yet, Punch-Out –and it's unusually ambitious approach to character voices– gets it amazingly right. --- Timestamps --- 0:00 - Punch-Out!! (Wii) has an Eye for Detail 0:45 - Punch-Out!! (Wii)'s Next-Level Language Authenticity 1:52 - Smash Bros Little Mac Sounds Japanese, Despite Never Speaking a Word 2:59 - Mouth Sounds: The Expressive Noises of a Language 4:25 - Mouth Sounds Sound Weird and are Hard to Learn About 5:12 - Mouth Sounds Can Even Affect Physiological Reflexes 5:43 - Back to Smash Bros and Why Little Mac Sounds Japanese in that Game 6:43 - Why do Kiais Sound Japanese? 7:15 - Kiais as Culture-Specific Language Phenomenon 8:02 - Mouth Sounds are Weird, Small, Meaningful Parts of Language, but Punch-Out Gets Them Right, and That's Awesome For Video Credits in Text Form, see here: https://nomansguy.wordpress.com/2023/...