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Discord: / discord Twitch: / agentruss Website: https://agentruss.tv/ 📺 Watch the full playlist here: • Build a 3D Game Engine from Scratch (JavaS... In this episode, we stop doing “beginner shortcut” input… and build a real engine-style input pipeline using ECS (Entity Component System). Instead of moving the player directly on key press, we build a clean pipeline: ✅ InputSystem → reads keyboard and writes to an Input component ✅ PlayerControllerSystem → converts input into intent and writes Velocity ✅ MovementSystem → applies Velocity to Transform using deltaTime ✅ GroundSystem → temporary ground + gravity, plus coyote time support ✅ RenderSystem → draws the final result We also add advanced “game feel” features that most tutorials skip: 🔥 Jump Buffering (press jump slightly early and it still triggers) 🔥 Coyote Time (jump slightly after leaving the ground) 🔥 Short Hop (tap jump for small jump, hold for full jump) 🔥 Smooth acceleration using a MoveTowards helper By the end, your cube is no longer a tech demo—it's controlled like a real game character. Next episode: we’ll polish the engine: correct system order permanently, add a smooth camera follow system, and introduce practical debug/QoL tools. If you’re following along, make sure to save your project here—everything from now on stacks on this foundation. 👍 Like + Subscribe if this helped 💬 Comment “ECS” if you’re building alongside me #javascript #threejs #gamedev #ecs #gameengine #webgl