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Asynchronous multiplayer games are not as popular as real time ones, but they have a lot of cool things going for them too. In this video, I'll make my first async multiplayer game and talk about the cool aspects of this type of games. The cool aspects are notably how the active player count doesn't matter ( since you can play with/against offline players ) so this type of game is perfect for a small team or a solo dev who can't afford a ton of advertisement to have a game launch with a lot of players. Also, because of the async nature of the game, it is perfect for players with bad internet or a lot of ping because this won't matter much. It also helps for strategy games where the player has to think a lot because if it is done in a real time setting, there needs to be a timer and the other player has to wait for you to move while in an async setting, there is no wait time. The lack of reaction possibility also makes it so strategy becomes a priority. I'd be interested to see if a website with a few of those games could be interesting as a gaming site where you go take care of your daily and weekly tasks in many games and try to become the top player of every game. --------------------------------- Subscribe for game making tutorials, other game-making related content and to follow my projects with the dev logs ! Check out my website for my other socials and if you want to see and try the games I made: https://bit.ly/MaxMakesGames 0:00 Intro 0:33 Base 0:46 Spell Particles 1:25 Menu 1:50 Make it Multiplayer 4:02 More Spells 6:30 Async Cool Things