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Untold, escaped horrors lurk in a seemingly deserted mansion within Raccoon City's forest, leading to the investigating S.T.A.R.S. team to stop these abominations. This gameplay features a mod combo whereby I take every Resident Evil themed Doom mod I could find, successfully combine them and share the results. As it turns out, it works surprisingly well in terms of features and gameplay, I hope you enjoy. I think the basis here is a decent weapon set mod which is as close to the original Resident Evil's and "Dwelling Sin" v 1.3d provides this and the series inventory management system. This requires you to combine, discard and restock your ammo supplies with whatever equipment you can carry, requiring some tactical thought throughout. Additionally, the Dwelling Sin addon's for sprites and sounds from classic Resident Evil games, and some from Parasite Eve 2, are invaluable for setting the theme and aesthetic, working well and being of good quality. Several effects mods were used to improve immersion, notably "LiveReverb" for changing a sound's pitch respective to the size of the room you are in. Next was "NashGore Next" v1.0 which provided custom options for blood/gib effects, which here, I opted to add blood pools to defeated enemies, blooded footprints and graphics close to the original's damage effects. The addition of "darktexturespacks_lowres" v.02 darkened select textures to add to the ambience of the original game; cold, deserted though with threat lurking in the shadows, whilst the inclusion of a flashlight, with the "Flashlight++" mod v 9.1, is always a survival horror essential. The music for such a mod combo needed to be down tone, subtle with the horror so GoalDude-00's "NML Official Music Pack" proved ideal for such playthroughs. To add to that atmosphere, Dr_Cosmobyte's ambience sounds mod was included, providing background sounds at random intervals. The enemies are from "Resident Evil: Codename HUNK Monsters" replacing Doom's monsters with some classic monsters from Resident Evil. Gameplay wise, these do not drop any items and are made more durable than regular enemies in base Doom, meaning running is a viable option. To note, this is derived from Doomero's "Codename HUNK" mod, which I would recommend. The map "The Resident Evil Map Nobody Asked For" provides a short single level, based on the events of Resident Evil 1. It offers linear progression and a limited enemy roster though it works well in terms of showcasing the potential of Resident Evil styled mods and maps. The textures themselves are derived from RE4, are a definitive recommendation for the aesthetic, so the respective link is provided below. As always, please feel to provide any constructive criticism or feedback in the comments. List of mods; [1.3d] Dwelling Sin; Uploader - Jarewill Link to mod - https://forum.zdoom.org/viewtopic.php... [DSin] The ZikShadow's DSin Addons Section; Uploader - ZikShadow Link to mod - https://forum.zdoom.org/viewtopic.php... LiveReverb; Uploader - Sunbeam Link to mod - https://www.doomworld.com/forum/topic... NashGore NEXT; Developer - Nash Muhandes Link to mod - https://www.moddb.com/mods/nashgore-n... Dark Textures Pack - Low Resolution - 0.2; Uploader - 30HA Link to mod - https://www.moddb.com/games/doom-ii/a... Flashlight++ (v9.1); Uploader - generic_name_guy Link to mod - https://www.moddb.com/games/doom/addo... NML Official Music Pack; Uploader - GoalDude-00 Link to mod - https://drive.google.com/file/d/1tcET... Dr_Cosmobyte Ambience Sounds! Uploader - Dr_Cosmobyte Link to mod - https://forum.zdoom.org/viewtopic.php... Resident Evil: Codename HUNK Monsters; Uploader - ZikShadow Link to mod - https://forum.zdoom.org/viewtopic.php... The Resident Evil Map Nobody Asked For; Uploader - schkorpio Link to mod - https://www.doomworld.com/forum/topic... Texture Pack; Author - Tom "Siliconwolf" Lelli https://www.doomworld.com/files/file/... #gaming #games #doommods #residentevil