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Introduction - I genuinely do not know how I fluked this level from 25%. That is actually quite surprising because I was struggling a bit with most of the gameplay parts. Finally though, I can say that I have officially fluked an extreme demon! Now onto a message for the creator of this level. Nasgubb, if you are reading this, then I just want to say that I honor the levels that you have released during your time with this game. You have been one of my favorite creators for the longest time because all of the 2.0/2.1 levels that you released have been all in the collection of my favorite levels. Your levels will always stay with me, & with this being your final level is a fulfilling way to finish your GD career. I just needed to say that because your levels bring good memories to me. So, thank you for being so amazing & good luck with your future career! ;) Level Review - This level is honestly my favorite extreme demon I have played so far because while it does great on every aspect of an extreme demon, the gameplay in particular is very well balanced & enjoyable to play. Although, learning the gameplay for the first time can take a while to get used to. The first 10% is quite easy, however the icon part has a few tricky timings, especially when you have to go through the breakable blocks. After that, the rocket part & ball part at 19% are actually really hard to get consistent with. For the rocket part, it takes some memory for those structures that only appear when the song has the louder notes, & the ball part is only difficult with the timings that are past the big portal. The break part actually contains some insanely difficult timings, with those timings being the “land on the block below the top of the structure” ones. There are six of these timings totaled in the entire level, & all of them are really hard. With that though, the ball part after the first break section has lots of specific & difficult orb timings. Afterwards, the rocket part at the second drop is also a very hard part with tiny gaps to go through & in particular, the landing on the ground at 50% is tricky. The dual at 53% takes a long time to learn, but the part actually gets extremely consistent. There is a short break part after the dual, & then one of the hardest parts of the level is upcoming. The ball part at 66% has so many precise timings that it becomes somewhat inconsistent at times. Not only that, but this is probably where nerves start to form, & they are honestly very difficult to control. The rocket part right after is also quite tricky, however the part is not particularly hard compared to some of the previous gameplay. Now, from 82% - 100% is the final stretch of the level, & the nerves that have been built up makes this ending one of the most nervous endings I have ever played in any level. The first rocket part before the 3x and 4x speed parts is actually not that hard, but it does not help that the harder parts are at the very end. From 90% - 96%, not only is it super easy to make one extra or less input that will eventually lead to your failure, but the path you have to take could easily be forgotten. Lastly, the final part of the rocket is very unforgiving because you are nervous to even try to pass this part, & the maneuvering is insanely tough. Hardest Demon Info - Previous hardest demon (Pointercrate) - Dole Damos Pointercrate Placement - #146 (Dole Damos) → #138 (Apollo 11) Level Info - Attempts - 1,855 Worst Fails - 10% (x2), 25% Song - • FantomenK - A Tiny Spaceship's Final Mission (FantomenK - A Tiny Spaceship’s Final Mission)