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Following the success of Colosseum, trying again probably seemed like a safe bet, so Genius Sonority got back to it. How this ultimately panned out is debatable, despite selling well, Pokémon XD: Gale of Darkness would be the group’s last attempt at a Pokémon RPG of this scale, and their final game on the Gamecube, shifting quickly after to smaller puzzle games. Regardless of that, XD feels like it was made as a response to Colosseum, fundamentally tweaking a ton of the core mechanics established in its forbearer, in some ways, and at most points, it’s an easier game, but Shadow Pokémon have also been made mechanically stronger, and the finale is arguably more difficult- it seems there was a concerted effort to smooth out the difficulty and rough edges- hell, even the protagonist is the more standard 10ish year old boy, in what can only be read as an attempt to broaden the appeal and shunt off less players. Does that make it better than its predecessor? Worse? Well, it’s a harder question to answer than it seems, and I’m not sure it’s an answer I’ve found yet. Pokémon XD: Gale of Darkness - (0:00:00) Intro - (0:00:24) Gameplay - (0:01:25) Presentation - (0:05:03) Pokémon HQ Lab - Mt. Battle - (0:07:01) Cipher Lab - (0:15:56) Pyrite Town + Poké Spots - (0:23:43) Phenac City - (0:36:30) S.S. Libra + Snagem Hideout - (0:44:31) Cipher Key Lair - (0:48:13) Citadark Isle - (0:57:08) Post-Game - (1:24:21) Team - (1:25:46) Manga - (1:26:52) Conclusion - (1:28:00) Second Channel: @ntmaproductions2495