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This might be the CRAZIEST VEX match I’ve ever seen. In this Signature Event Finals match, everything was on the line — the series was tied 1-1, and the winner would qualify for the VEX World Championship. But just seconds into driver control, disaster struck… Silver Owl DISCONNECTED. That’s right. A 1v2 in SIGNATURE FINALS. Most teams would panic. Most teams would fold. But Pika Pika stayed calm under pressure and pulled off one of the most clutch performances I’ve ever witnessed. In this breakdown, I analyze the strategy, the hook battles, the defensive positioning, the match loading decisions, and the final 20 seconds that completely changed the outcome. We’ll talk about: • The early DC that turned the match into a 1v2 • Why Red Alliance was in a winning position • The defensive mistake that cost them everything • How Pika Pika’s basket bot design made the impossible possible • The final long goal fill that secured Worlds This match is going down in VEX history. If you love high-level strategy, match analysis, and insane clutch moments, this one is for you. Subscribe for more VEX breakdowns, tournament analysis, and competitive strategy content. #VEXRobotics #VEXV5 #VEXWorlds #RoboticsCompetition #SignatureEvent #VEXBreakdown The Game VEX V5 Robotics Competition Push Back is played on a 12’ x 12’ square field configured as seen above. Two (2) Alliances – one (1) “red” and one (1) “blue” – composed of two (2) Teams each, compete in matches consisting of a fifteen (15) second Autonomous Period, followed by a one minute and forty-five second (1:45) Driver Controlled Period. The object of the game is to attain a higher score than the opposing Alliance by Scoring Blocks in Goals, Controlling zones within Goals, and Parking in defined zones at the end of the Match. Scoring Autonomous Bonus 10 points Each Block Scored 3 points Each Controlled Zone in a Long Goal 10 points Controlled Center Goal - Upper 8 points Controlled Center Goal - Lower 6 points 1 Parked Alliance Robot 8 points 2 Parked Alliance Robots 30 points Details There are eighty-eight (88) Blocks on a V5RC Push Back Field. #VEXRobotics #PushBack #VRC #RoboticsCompetition #GameAnalysis #robot #pushback #competition #ai #robot #robotdesign #vex #VEXPushback #RoboticsStrategy #VEXV5 #PushbackGameAnalysis #VEXRobotics #STEM #Engineering #GameBreakdown #VEX #VEXVRC #VEXRobotics #PushBack #VEXPushBack #VEXMatch #vexcompetition #VEXStrategy #MatchAnalysis #RoboticsStrategy #GameBreakdown Thanks for watching — see you in the next video!