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In this Unity multiplayer game devlog, I wrote a new custom procedural skybox shader to improve the way the sky looks. Next devlog: • Setting Up a Master Server and Fixing My S... Pirate game playlist: • Multiplayer Pirate Game Devlogs ⎯⎯⎯⎯⎯⎯ Discord server: https://tomweiland.net/discord Support me on GitHub Sponsors: https://github.com/sponsors/tom-weiland Support me on Ko-fi: https://tomweiland.net/kofi GitHub: https://tomweiland.net/github Project's Trello board: https://trello.com/b/vJwk0iwS/pirate-... Website: https://tomweiland.net/ ⎯⎯⎯⎯⎯⎯ In this devlog I finally fixed the issue with the capstan where players couldn't collide with it. I also tried to make my screenshot system work with the postprocessing effects I added in the last devlog, without much luck. To get my mind off that, I decided to write a new custom procedural skybox shader, and I'm pretty happy with the result. It definitely looks much better than it did before, and the moon is now actually visible. Unfortunately I didn't get around to adding stars, but I'll take care of that next week. #Devlog #GameDev #IndieDev #Multiplayer #Unity3D "Interplanetary Forest" by Meydän is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...) Artist: / meydansound