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In this Unity multiplayer game devlog, I revamp the procedural island generation system, put together a new rigidbody player controller and do tons of cleanup work. Next devlog: • Implementing Client Prediction & New Serve... Pirate game playlist: • Multiplayer Pirate Game Devlogs ⎯⎯⎯⎯⎯⎯ Discord server: https://tomweiland.net/discord Support me on GitHub Sponsors: https://github.com/sponsors/tom-weiland Support me on Ko-fi: https://tomweiland.net/kofi GitHub: https://tomweiland.net/github Project's Trello board: https://trello.com/b/vJwk0iwS/pirate-... Website: https://tomweiland.net/ ⎯⎯⎯⎯⎯⎯ In this devlog, I revamp the procedural island generation system. I've been thinking about ways of making my terrain generation produce nicer islands, and in this devlog I finally implemented a much better version. The new system produces way nicer-looking procedural islands in Unity, and I'm super happy with the upgrade! I also built out a new rigidbody player controller and I did tons of cleanup work, so the server transfer from console app to Unity project is pretty much complete now. #Devlog #GameDev #IndieDev #Multiplayer #Unity3D "Interplanetary Forest" by Meydän is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...) Artist: / meydansound