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This is a talk I gave at the 2020 IEEE CoG conference. You can read the full paper here: https://ieee-cog.org/2020/papers/pape... Automated game designers are AI systems capable of designing games. While the research field is still in its early days, one of the ultimate goals for the field is to build systems that can help people develop games, from the biggest AAA developer to someone learning and experimenting on their own. However, in order to do this we may need to build AI systems capable of reading code written by humans, which raises a number of new and interesting problems. This talk introduces the idea of code-based automated game design, and gives a few examples of how programming decisions, both big and small, can change the way a game-designing AI understands and uses code. Links ----- The Video Game Description Language - http://www.gvgai.net/vgdl.php Liquid Haskell - https://ucsd-progsys.github.io/liquid... Nethack: Tech Tourist Mode, Alexei Pepers - • Alexei Pepers - Nethack: Tech Tourist Mode A nice talk about Entity Component Systems by Brian Bucklew - • IRDC US 2015 - Brian Bucklew, Data-Driven ... Firmament - https://github.com/gamesbyangelina/fi... Thanks for watching!