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In this video, we dive into the world of Entity-Component-System (ECS) architecture, a design pattern widely used in modern game development. ECS allows game developers to create complex game objects with ease, by breaking them down into smaller, reusable parts called entities and components. We explore the key concepts of ECS, including entities, components, and systems, and show how they work together to create a flexible and efficient game architecture. We also look at some of the popular ECS frameworks in the industry, such as Bevy, and discuss their unique features and benefits. Whether you're a seasoned game developer or just starting out, this video is a must-watch for anyone looking to improve their game development skills and create more scalable, maintainable games. So sit back, grab a coffee, and join us for this in-depth exploration of ECS in game development. Patreon = / phaestusfox Example Code found here = https://github.com/PhaestusFox/BevyBa... BevyEngine = https://bevyengine.org/ Bevy_flycam = https://github.com/sburris0/bevy_flyc... Plugins I'm using: Bevy Snippets - suggested by Pixl - https://marketplace.visualstudio.com/... Rust Extension Pack - https://marketplace.visualstudio.com/... Error Lens - https://marketplace.visualstudio.com/... Stock Images from https://unsplash.com/ 00:00 Intro 00:35 What is an ECS 01:21 Entities 02:23 Components 03:12 Systems 04:20 The ECS World 06:00 Outro #Bevy #GameDev