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Mario Party is a luck-based game. But just HOW luck-based? A lot less than people think. Let's examine some of the game design intricacies that went into manipulating luck and the player's perception of it, in order to craft a more fun overall experience. ------ Timestamps: 0:00 - Introduction & Scope 6:30 - Luck is a Skill 9:37 - Scoring (Stars) 14:37 - Currency and Resources (Coins) 18:27 - The Illusion of a Comeback 20:12 - Long game session length 23:56 - QoL to Maintain engagement & Minimize Idle time 30:44 - The Benefits of Random Variance 35:33 - Conclusion ----- Music used: Tropical Coast Zone 2, Juice Archipelago [Phoenix Wright: Ace Attorney] Yoshi's Island Athletic (Frontrunning) [Mario Kart 8 Deluxe] Windmill Isle Act 1 (Day) [Sonic Unleashed] COMPLICATION [Ghost Trick: Phantom Detective] Studiopolis Zone Act 2, Prime Time [Sonic Mania] canzoni preferite (Torture Dance) [Jojo's Bizarre Adventure, Golden Wind] Studiopolis Zone Act 2, Lights, Camera, Action! [Sonic Mania] (what) Sanctuary Guardian [Earthbound] Reincarnation 2023 Remaster [Ghost Trick: Phantom Detective Remastered] ------ Join the Discord Server: / discord ------ #marioparty #nintendo #gamedesign