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Learn how to program dynamic character movement animations in GameMaker Studio 2 with this step-by-step tutorial! This video is perfect for both beginners and intermediate game developers looking to add polish and realism to their projects. We’ll walk you through the essential code and logic needed to make your characters come to life, from simple walking to handling different directions and creating seamless idle states. We start by covering the basics, showing you how to check for player movement to trigger your animations [00:27]. This is the fundamental first step in making your character responsive to player input. From there, we dive into how to change the sprite to reflect the character's direction of movement, using `if-else` statements to handle different states [00:46]. This section is crucial for anyone building a top-down or platformer game. The video then shows you how to program idle animations [04:24]. A common mistake is to have the character instantly revert to a single idle pose, but we'll teach you how to make it feel natural by checking the last direction the character was facing before stopping. We also tackle a common bug that can cause your character to always default to the idle right animation, and show you the simple fix to resolve it [06:23]. This tutorial provides a comprehensive and easy-to-follow guide to creating realistic and engaging character animations in GameMaker Studio 2. By the end, you'll have a solid foundation for all your future animation programming needs. #GameMakerStudio #GameDev #GMS #Animation #Coding -- Video Chapters -- 00:00 Introduction 00:16 How to detect if your player object is moving 00:46 How to detect which direction a player is moving 03:54 Testing the Walking Code 04:23 Going back to an idle state 06:21 Testing the Idle Code 06:41 Fixing the Error...that shouldn't be... 06:58 Testing our Fix