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GBO2 Sisquiede: Monoeye Gundam too OP?! скачать в хорошем качестве

GBO2 Sisquiede: Monoeye Gundam too OP?! 2 года назад

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GBO2 Sisquiede: Monoeye Gundam too OP?!
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GBO2 Sisquiede: Monoeye Gundam too OP?!

This video contains two matches I had with the LV1 Sisquiede on Gundam Battle Operation 2. It is a 550-600 cost support with incredible durability, high melee damage, good shooting damage, a deployable i-Field that covers the entire body while blocking all beam instant stagger for 10 seconds along with an offence mode skill which buffs the suits stats and skills upon activation. Its main two weaknesses are that it stops to shoot both of its ranged weapons and that it is rather large, though these are easy to overcome thanks to the rest of the kit. This suit has been considered strong since release, but got buffs anyway for some strange reason. These included 25 second overheat time on the i-Field, 75% heat on the beam rifle, 0.5 seconds swap time on the beam saber and +1000 HP. The first match in this video was recorded before the buff but I decided to upload it anyway, because I did a great amount of damage and it demonstrates why it never needed buffs in the first place. The second match didn't have quite as high damage but I still did quite a bit against two raids on Arctic Base as a support. I hope that you enjoy watching! Its primary weapon is a beam rifle with 2600 power, 75% heat, 500m range, 4.5 seconds cooldown, 13 seconds overheat and 65% stagger value. This stops to fire but the damage is pretty huge and there isn't much penalty for overheating. This can combo into your rapid fire sub-weapon or into melee. Its primary melee weapon is a beam saber with 2400 power, 2.5 seconds cooldown, 0.5 seconds swap time and 70% combo modifier. This does very high damage if you swing twice and has fast swap time. This does pretty huge damage to generals, especially once Offence Mode activates. It is easy to use since the MS has two swings and balancers. Its first sub weapon is a rapid fire beam rifle with 900x3 power, 30%x3 heat, 500m range, 3 seconds cooldown, 13 seconds overheat and 35%x3 stagger value. This does high damage but it can also stun on its own with good aim. It stops to fire just like the primary version. Its second sub weapon is a mega beam launcher with 1000x7 power, 100% heat, 600m range, 90 seconds overheat and 10 seconds focus time. This needs to stop to charge and fire but it fires a heavy staggering beam with gigantic damage. This isn't always practical to use but it can hit for over 10k damage on a general. Its third sub weapon is an I-Field with 100% heat and 25 seconds overheat time. This activates LV1 I-Field Control System which reduces beam damage taken by 80%, blocks instant stagger and reduces stagger accumulation when shot by a beam attack. It deactivates if you swap to melee but you can use your other shooting weapons just fine, otherwise it lasts for 10 seconds. This is honestly a pretty OP weapon considering that it covers the ENTIRE suit front to back. Nobody that relies on beam instant staggers can challenge you if this is activated. The LV1 Sisquiede has 21000 HP, 20 ballistic resist, 24 beam resist and 20 melee resist. This is pretty gigantic levels of bulk for any suit at 550, let alone a support. This is enhanced further by a 15% reduction leg buffer and 30% reduction back binder buffer. It also has 120 walk speed, 185 boost speed, 70 thrust and 60 turning speed. This is pretty solid for a 550 support already, but it is boosted a ton once Offence Mode activates. LV1 Offence Mode is activated via the touchpad and lasts for 60 seconds; it adds +5 ranged modifier, +10 melee modifier, +10 boost speed, LV2 melee priority, LV2 Flight Control and LV2 Forced Injector. The LV2 version is the same but upgraded, though it can only be activated when the MS has less than 30% HP. It adds +10 ranged modifier, +40 melee modifier, +20 walk speed, +35 boost speed, LV3 melee priority, LV2 Emergency Evasion, LV2 Flight Control and reduces all incoming damage by 25%. Furthermore, they fully restore any damage done to the legs and head when activated. After the timer runs out you will not have your parts broken, but instead have your thrusters overheated for 21 seconds. You become an unstoppable god in LV2 Offence Mode, being faster than most generals and having the melee output to kill in one combo or nearly one combo. Overall I feel like the Sisquiede did not need these buffs. I already considered it to be top 3 for 550 cost supports before this patch, but now I think it is a good contender for the number 1 spot. It didn't get anything too drastic with this patch but just buffing small things on a suit that is already strong can be really impactful. Shorter time between stuns, easier access to melee and more time using the i-Field makes it a little bit overpowered in my opinion. I can definitely recommend the Sisquiede if you need a support at 550-600 cost, it is one of the strongest options without a doubt. Thanks for watching, and I hope that you enjoyed it! Music used: Dynasty Warriors 5, Giant Red Spirit Dynasty Warriors Gundam 2, Mirage

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