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DOOM, the groundbreaking first-person shooter developed and published by id Software for MS-DOS in 1993, redefined the gaming landscape and set a new standard for action-packed gameplay. You step into the boots of an unnamed space marine, later affectionately dubbed "Doomguy," as you battle through hordes of undead soldiers and demonic invaders. The journey begins on the moons of Mars, where a scientific experiment gone horribly wrong opens a gateway to Hell, and ends in the fiery depths of the underworld itself. The game’s innovative use of 2.5D graphics—rendering environments in 3D while using 2D sprites for enemies and objects—created an immersive experience that captivated millions. DOOM’s influence extended far beyond its technical achievements. It popularized the shareware model, allowing players to experience the first episode for free, which fueled its rapid spread across university networks and beyond. The game’s multiplayer modes, particularly deathmatch, introduced competitive online play to a broad audience, laying the foundation for modern esports. Its level design, crafted by John Romero and Sandy Petersen, emphasized fast-paced action and intricate mazes, while the game’s modding community flourished thanks to the accessible WAD file format. This allowed players to create and share custom levels, weapons, and even total conversions, ensuring DOOM’s longevity and cultural impact. The game’s legacy is also marked by its controversial reception. DOOM’s graphic violence and satanic imagery sparked debates about the influence of video games on behavior, especially after it was linked to high-profile incidents. Yet, its unparalleled success—selling millions of copies and inspiring countless "DOOM clones"—cemented its status as a cornerstone of gaming history. The game’s development, led by visionaries like John Carmack and John Romero, showcased the power of innovation and risk-taking in game design. DOOM’s atmosphere is further heightened by its iconic soundtrack, composed by Bobby Prince. The music, blending techno and metal influences, perfectly complements the game’s relentless action and eerie settings, leaving a lasting impression on players and solidifying its place in video game music history. 00:00:00 Title Screen 00:00:08 At Doom's Gate 00:03:29 The Imp's Song 00:08:50 Dark Halls 00:18:00 Kitchen Ace (and Taking Names) 00:23:53 Suspense 00:29:38 On the Hunt 00:32:37 Demons on the Prey 00:37:45 Sign of Evil 00:42:56 Hiding the Secrets 00:47:47 I Sawed the Demons 00:53:04 The Demons from Adrian's Pen 00:58:21 They're Going to Get You 01:06:52 Sinister 01:12:58 Waltz of the Demons 01:16:36 Nobody Told Me About id 01:22:40 Untitled 01:26:02 Donna to the Rescue 01:30:06 Deep into the Code 01:34:18 Facing the Spider 01:37:37 Intermission from Doom 01:44:30 The End of Doom 01:51:00 Sweet Little Dead Bunny