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PSOs are a critical part of shader compilation, while you can let the engine automatically generate them at runtime for your players, this could lead to complaints of stuttering especially at lower frame rate. By pre-caching them you can help players have a smoother experience. EPIC recently talked about shader stuttering and how developers can solve it, including some recent changes they made to make it easier. Eventually I hope they fully automated most of not all of this process but for now here is how you gather, expand, and then cook PSOs. https://www.unrealengine.com/en-US/te... https://dev.epicgames.com/documentati... Good luck and Good hunting 00:00 Intro 00:25 The why? 07:20 Setup 13:00 Packaging your project 14:00 Before 15:00 Logging PSOs 17:45 Expanding PSOs 20:45 Specific commandlet commands 25:00 Cooking in the stable PSO 27:00 Checking the Cache 27:30 Additional Notes --------------------------------------------------------------------------------------------------------------------------- If you enjoyed watching please like and (if you aren't already) consider subscribing! Discord: / discord Patreon: / spacemarine658 Bluesky: https://bsky.app/profile/spacemarine6... Electronic Nodes: https://fab.com/s/a1e5d2677acb ---------------------------------------------------------------------------------------------------------------------------