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Today’s dev stream is a wild animation adventure for our indie game The Rend! We’re prepping for the next playtest, tackling 2D vs. 3D decisions, and adding a basic attack animation—despite a blue screen crash wiping the slate! It’s messy, fun, and full of community-driven “let’s try this” moments. What we cover: Intro & Animation Plan – Late start, playtest prep, and community vote on 2D/3D or attack. Current Animations – Run, jump, wall grab, and that hilarious climb animation. 2D-to-3D Test – Importing a 3D skeletal mesh as a 2D character, with surprising success. Attack Animation Setup – Adding a combo attack state, fixing tags, and state machine tweaks. 2D vs. 3D Debate – Pros/cons of 3D (physics, lighting) vs. 2D (cost, speed), and pipeline thoughts. Wrap-Up & Recap – Blue screen woes, key learnings, and next steps for combat playtest. Raw indie dev: Crash recoveries, community saves, and a 3D surprise! Big thanks to the chat regulars and Patreon crew who keep these late-night sessions rolling. 💜 Patrons, you keep the lights on Your pledges literally paid the new creature concepts—thank you! Join the chaos, vote on features, and get dev-stream replays: / askadev 💸 Tip Jar / One-off support https://www.paypal.com/donate/?hosted... 🗣️ Hop into the Discord Community Q&A, bug hunting, and the occasional meme: / discord Spreading the word is just as valuable—likes, shares, and comments help more than you know. 🙏 Thanks for riding shotgun on this rollercoaster. Next stop: ranged attacks, combo logic Chapters Intro & Animation Plan — 0:00 (Late start, playtest prep, and community vote on 2D/3D or attack.) Current Animations — 1:30 (Run, jump, wall grab, and that hilarious climb animation.) 2D-to-3D Test — 5:46 (Importing a 3D skeletal mesh as a 2D character, with surprising success.) Attack Animation Setup — 46:01 (Adding a combo attack state, fixing tags, and state machine tweaks.) 2D vs. 3D Debate — 12:18 (Pros/cons of 3D (physics, lighting) vs. 2D (cost, speed), and pipeline thoughts.) Wrap-Up & Recap — 1:05:06 (Blue screen woes, key learnings, and next steps for combat playtest.) #unrealengine #Blueprints #GameDevelopment #GameDesign #UnrealEngineTutorial #gamedev #virtualproduction #unrealengine5tutorial #animation #characteranimation