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It's really fun designing special abilities and controls for animated video game characters. When you start building bigger, more exciting games full of special features, you will be faced witch challenges game developers have been dealing with since the 80's. How to keep code organised and easy to debug? How to keep it clean. Over time people came up with general reusable solutions to commonly occurring problems, these well tested and widely used code structures are called design patterns. Design patterns are a toolkit of tried and tested solutions to common problems in software design. So let's use state design pattern today to apply state management to a player character in a 2D side-scroller game. Have fun! :) ❤ Related Links ❤ Art by https://bevouliin.com/ check out their website for more game art assets :) Download project sprite sheet: 🐕 http://frankslaboratory.co.uk/downloa... Backup link: https://ibb.co/dpCW91M ⭐️Tutorial Contents ⭐️ 00:00 What are design patterns and why use them 03:19 HTML and CSS setup 04:21 Native JavaScript modules 05:01 How to use Live server VS code extension 07:38 JavaScript setup 08:47 Player class 11:13 How to export and import JavaScript modules 13:20 Drawing player 16:39 Keyboard inputs with input handler class 22:33 Utility functions 24:26 Applying state design pattern to player 45:33 Sitting 49:42 Running 53:55 Jumping 01:00:25 Falling 01:04:03 Sprite animation 01:05:47 Control FPS with timestamps and delta time You could split design patterns into 3 main categories: CREATIONAL patterns provide us with different object creation mechanisms STRUCTURAL patterns help us to assemble objects into flexible and efficient code structures BEHAVIOURAL patterns that deal with communication and assigning responsibilities between objects In this class we will use state design pattern to control player character in a game. It's a behavioural design patter that lets an object alter it's behaviour when it's internal state changes. 🔥 I really like these GAMEDEV and GAME ART courses on Udemy 🔥 ☕ How to Program Games: Tile Classics in JS for HTML5 Canvas https://bit.ly/2ZUfKuG ☕ Learn Professional 2D Game Graphic Design in Photoshop https://bit.ly/2SpPdE8 ☕ The Ultimate 2D Game Character Design & Animation Course https://bit.ly/3eoZWqT ☕ Produce Professional Pixel Art for Your New Game https://bit.ly/3nUrTKm 🎮 Game Development MASTERCLASS SERIES with vanilla JavaScript, basics for beginners: 🎮 🐶 Project 1: Sprite animation • Sprite Animation in JavaScript 🐶 Project 2: Parallax backgrounds • Parallax in JavaScript Games 🐶 Project 3: NPC movement • How To Code Flying Creatures with JavaScript 🐶 Project 4: Rectangle collision • Collision Detection Between Rectangles in ... 🐶 Project 5: Circle collision • Collision Detection Between Circles in Jav... 🐶 Project 6: Triggered event based animations • Audio Visual Effects in JavaScript Games 🐶 Project 7: Raven game • JavaScript Shooter Game Tutorial 🐶 Project 8: Enemy types • How To Code Creatures For JavaScript Games 🐶 Project 9: State Management ** this video ** 🐶 Project 10: Easy Side-Scroller Game • JavaScript Side Scroller Game Tutorial 🎮 More HTML5 canvas and JavaScript game tutorials: • Game Development with Vanilla JavaScript BEGINNER creative coding playlist with HTML, CSS & JavaScript: • Front End Web Development Projects for Beg... ADVANCED creative coding project tutorials with vanilla JavaScript & HTML5 canvas: • Creative Coding with Vanilla JavaScript an... Let's be friends 👍 You can message me on TWITTER / code_laboratory 👍 Check out some of my source code on CODEPEN https://codepen.io/franksLaboratory Music: (YouTube audio library) Vacay In Fiji Riddim - Konrad OldMoney The description of this video may contain affiliate links, which means that if you buy one of the products that I recommend, I'll receive a small commission without any additional cost for you. This helps to support the channel and allows me to continue making videos like this. Thank you for the support! #frankslaboratory