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Hey there! Welcome to Games & Names podcast, a place where we casually chat about the gaming industry with a hint of magic. In the seventh episode, we discuss the topic that is often omitted but raises hell lot of questions – legal issues in gamedev. Can game mechanics be patented? Is it possible to sue over a copycat of your game? Why do companies sometimes sue not only the developers but also stores like the AppStore and Google Play? Tune in to know more! Episode's crew: Stan Minasov, Jesse Kroon, Alina Davletshina, Alexandra Kurdyumova Don't forget to subscribe, like, and share this episode with your friends, colleagues, friends, and pets. Especially pets! In this episode, we talk about: what to do when your game was completely copied; can you protect a hypercasual mechanic; is it possible to patent a game idea and how it should be done; what necessary legal steps should a fresh gaming company do; who are patent trolls and why big corporations fear them; Nintendo has 8,000+ patents and thousands of lawyers - what for? We also share a bunch of game recommendations based on...choicesI! Stay tuned for the next episodes. Good luck and have fun :) Also check this episode on other platforms: Spotify 👉 👈 Apple Podcasts 👉 👈 Please share feedback and comments - sm@appmagic.rocks