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This is Part 13 of our USSR Conquest run. The assault grinds forward into a fog-shrouded battlefield where visibility is as much an enemy as the defenses ahead. Soviet forces push uphill under constant pressure, infantry skirmishing on the flanks while armored threats descend from the heights and strike from multiple angles. Hidden guns, mobile armor, and sudden ambushes turn every advance into a calculated risk, with repairs carried out under fire and momentum repeatedly interrupted. Artillery support finally begins to assert itself, landing just enough weight to disrupt entrenched positions and create narrow windows of movement. Progress comes slowly and at a cost, as the limitations of current armor become impossible to ignore and each gain is paid for in steel and time. The fog never truly lifts—but within it, the line continues to press forward, step by contested step. Hope you enjoy and thank you for watching! -------------------------------------------------------- CHAPTERS: 00:00 Intro 01:28 Battle Start 03:07 First Contact -------------------------------------------------------- Call to Arms: Gates of Hell is a real-time tactical RTS developed by Barbedwire Studios and published by Digitalmindsoft. It features historically accurate units, weapons, and vehicles; dynamic Conquest campaigns; and a highly detailed battlefield simulation. This series includes: Full Conquest Campaign progression Tactical commentary Cinematic battles Large-scale engagements Realistic ballistics and damage modeling Armor penetration, suppression, and line-of-sight mechanics Combined-arms maneuvering Long-range armor duels Infantry flanking and positional play -------------------------------------------------------- Music by "Karl Casey @ White Bat Audio" #calltoarms #gatesofhellostfront #gaming #letsplay #ww2 #rts #strategy #sovietunion #t34