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#nomanssky #hellogames #gamehistory In part one (of two) of the making of No Man's Sky, we talk about the early days of how Sean Murray, David Ream, Gran Duncan, and Ryan Doyle founded the award winning studio, Hello Games. An important part of the story is how Sean Murray grew up with a mind of wonder, creativity, and a child-like vision when it comes to making games. No Man's Sky has had an incredibly rough start when it was released in 2016 and in these videos, we are going to answer some major questions - How no mans sky changed and how hello games turned around and made one of the most loved games of all time. Feel free to let me know what you learned and your thoughts on splitting larger videos like this in half. 0:00 - Intro 01:17 - Growing Up 03:07 - Sean’s Early Career at Criterion Games 04:01 - Early Career Burnout 05:16 - The Founding of Hello Games 06:36- The Development of Joe Danger 08:02- Moving 08:17 - Joe Danger 2: The Movie 10:02 - The start of No Mans Sky 11:39 - The Secret Team within Hello Games 14:51 - Technical Details Under the Hood 17:23 - Getting Ready to Unveil 18:39 - VGX awards show and part 2 ——— Music ——— Epidemic Sound ——— Connect ——— [ / hidden__char ]( / hidden__char ) ——— *Sources* ——— https://tinyurl.com/48zsstvj