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#nomanssky #hellogames #gamehistory In the final, part 2 story of Hello Games and the making of No Man's Sky, we dive into the massive, impact that the game had at the showing at E3. No Man's Sky was the first indie game to have a main stage at E3 and as just as many people were awestruck at the demo showing, an equal amount were unsure of what the point of the game was. We learn the challenges that the team went through both around the gaming media, and the internal disasters, including a massive flood that took out their office, and legal challenges they had to overcome with Sky TV. And finally, we take a look at how they were able to withstand the huge amounts of online backlash after release and turn the game into the massive success we see today. 0:00 - Intro/Aftermath of the VGX awards show 01:14 - Office Flooding 02:38 - Getting back to development 04:57 - E3 Presentation and Interviews 06:52 - Delaying the Game/Legal issues 11:37 - Post Release Backlash 13:12 - What Happened on the Inside 14:47 - Drinking from the Fire Hose 16:25 - The First of Many Updates 18:43 - Awards 19:12 - What’s Next? 20:28 - Conclusion ——— Music ——— Epidemic Sound ——— Connect ——— [ / hidden__char ]( / hidden__char ) ——— Connect ——— [ / hidden__char ]( / hidden__char )