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AEJuice Free Plugins https://aejuice.com/free-plugins/?ref... AEJuice I Want It All Bundle https://aejuice.com/product/i-want-it... AEJuice YouTube Channel / @aejuice In this video we will go over the details of getting basic texture mapping working in OpenGL using C++. 🔥 I'm using the following books as background information for my tutorials and I highly recommend them for learning more about OpenGL and Vulkan. These are affiliate links so if you use them to buy the books the price is the same for you and I will get a small commision (thank-you!). 📖 OpenGL 4 Shading Language Cookbook - Third Edition: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17 3rd ed. Edition: https://amzn.to/3XO2J3S 📖 3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan: https://amzn.to/3MMJQbf (Watch my short video review on this book: • The 2nd book I'm using for my Vulkan ... ) 📖 Vulkan Programming Guide: The Official Guide to Learning Vulkan: https://amzn.to/3XwBjhr (Watch my short video review on this book: • The book I'm using for my Vulkan seri... ) Make sure to watch all the previous tutorials in the "OpenGL For Beginners" playlist at • OpenGL for Beginners Please visit https://ogldev.org to see more of my tutorials on modern OpenGL. Link to source: https://github.com/emeiri/ogldev/blob... If you want to get the same version that was used in the video checkout the tag TUT_16_TEX_MAP. OpenGL 4.6 specification: https://www.khronos.org/registry/Open... Get the STB image header: https://github.com/nothings/stb/blob/... Timecodes: 0:00 Intro 0:40 Challenges 1:02 Texture coordinates 2:00 Number of texture axes 2:32 Naming the texture axes 2:58 Minification and magnification 4:53 Filter types 6:08 Texture mapping arch in OpenGL 8:28 Texture mapping TODO list 10:34 Star of code review 10:37 Getting STB image 12:18 The Texture class 13:44 Loading the texture 17:22 Setting texture state 18:11 The bind function of the texture class 18:36 Shader changes 19:42 Handling texture coordinates 20:17 Misc changes to app code 20:55 Changes to the render loop 21:28 Build and run 21:34 Conclusion Feel free to comment below. Email: [email protected] Facebook: / ogldev-188319114585587 Github: https://github.com/emeiri/ogldev.git Twitter: @ogldev One time donations (Paypal): https://ogldev.org/donate.html Patreon: / ogldev Credits: Music: "Smile" from https://bensound.com Images: http://wiki.polycount.com/w/images/7/... https://opengameart.org/node/31073 https://docs.blender.org/manual/en/la... https://opengameart.org/sites/default... https://upload.wikimedia.org/wikipedi... https://wallpaperaccess.com/pixar-logo https://commons.wikimedia.org/wiki/Fi... https://en.wikipedia.org/wiki/Edwin_C... http://static1.1.sqspcdn.com/static/f... Enjoy, Etay Meiri #opengl #ogldev #opengtutorials