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Learn how to add a fully functional swimming system to your Unreal Engine 5 project! In this tutorial, we walk step-by-step through setting up water bodies, character movement, animation blueprints, blendspaces, collision fixes, and everything needed to get your character swimming smoothly in UE5.4 → UE5.7. Whether you’re building an open-world game, an underwater exploration level, or just want more dynamic traversal, this guide gives you a clean, expandable foundation for swimming mechanics in Unreal Engine. 🔗 Written Tutorial, Required Animations & Extra Features Get the full written guide, download the required animations, and learn how to swim between multiple water bodies (lakes, rivers, oceans): 👉 https://wolfinteractive.tech/unreal-e... 🧭 What This Video Covers ✔ Enabling and configuring the Water plugin ✔ Setting up landscapes and water bodies ✔ Fixing common issues such as invisible water and walking on water ✔ Creating StartSwimming / StopSwimming events ✔ Using movement modes to switch between walking & swimming ✔ Updating the character’s movement logic for underwater control ✔ Setting up blendspaces for swimming animations ✔ Building a Swimming Locomotion state in the AnimBP ✔ Adjusting collision height to avoid early swimming triggers ✔ Tweaking movement settings to improve feel ✔ UE5.6+ considerations for Water, Collision, and Control Rig 🛠 Resources Used Unreal Engine 5 (5.4–5.7) Default third-person template Swimming animation set (linked above) 🎮 Who Is This Tutorial For? This tutorial is great for beginners learning Blueprints, intermediate devs building traversal mechanics, or anyone polishing movement in their UE5 project. 👍 If you found this helpful… Please consider liking, subscribing, and commenting what tutorial you want to see next! It really helps the channel grow and lets me make more game development content.