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This run is a Tool Assisted Speedrun (TAS). It won't count on any real time ranking. Previous TAS BKT : • [mkwii TAS] Maple Treeway 02:05.739 no-glitch (-0.291 timecut) RTA BKT : • [MKW WR] Maple Treeway (No Glitch) - 2:13.... Kart RTA BKT : • [MKW Kart WR] Maple Treeway- 02:18.089 by ... Another track where Karts are faster than Bikes ! When I started TASing Maple Treeway with a Kart, I just wanted to make a cool 3lap Kart TAS for this track. I was a bit shocked when I realized Kart had potential to beat the Bike BKT here. Karts are fast here because they can take the turnskip much better than Inside Drift Bikes, because of how you get redirected forward when doing the turnskip on Outside Drift. The other reason is the ending of the track, you can carry a lot of EV (gained with gravity) from the bridge, to the net, to the finish line. The 2nd part of the track (from the turnskip to the end) is very difficult to optimize, and can still be improved most likely. For this whole section, a lot of the time is gained by maximizing the EV you have and I don't currently understand precisely how to maximize it. This is why I developed a tool to add random modifications to my inputs, and automatically keep the modifications that increased my EV. I used this tool a couple time at the 2nd half of each lap, and it helped me get more speed. Lap1 net was fast, but didn't carry a lot of EV, this is why I charge a MT into lap2 instead of doing some hops. Lap2 net was fast and carry a lot of EV, so I was able to carry a bit of EV into lap3 by doing some hops (it's a bit faster than getting the MT like on lap1) Lap3 net was slow, but carried a lot of EV. Lap3 is slower than lap2 because lap2 got an extra MT at the beginning of the lap, lap3 had to lose time avoiding the wigglers, and lap3 had a worse net. Thanks to Police ( / @thepolice3822 ) for sharing his ghost, it helped me A LOT understanding how to get good turnskips. Music : • Honeycomb Highway - Sonic Lost World [OST]