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After another month of waiting, here's 4-FT. I'm sorry it's so long between levels, but with school/work going on at the moment, I've not got all that much time to work on QFTGS. Of course, I'll be working on it when I can though. Hopefully, though, the wait was worth it, because I'm quite pleased with this one. Basically, the main gimmick is time travel: you might think the main inspiration was the Spirit Temple from Ocarina of Time, but it was actually based more on Sonic CD, with the past, present and future having different graphics and gimmicks. Basically, the present has crumbling platforms (it's not in the video, but when you stand on the unstable platforms, the pillars fall along with them), the past has pendulums that crash together and shake the screen/stun you, and the future has elevators. The different gimmicks meant I didn't really have time to expand on them that much, otherwise the level would be insufferably long. Originally, I was just going to have the past and present, but I thought it'd be much better to add a future section as well. The boss is... fine, I guess. I've never been that great with bosses, and there are some problems with this one: the first phase isn't animated, for whatever reason (it is in the editor, but not when I test the level), the left-facing Bowser Jr (Shy Guy spawner) and right-facing (missile spawner) are separate NPCs and don't share health (he's supposed to take 6 hits, but that's only 6 hits per direction, if you know what I mean), and the lasers (Rinkas) seem to spawn in random places. Also, the music didn't cut out after the battle in the recording, but I've fixed that now. Do leave a comment if there's anything you want to say. If you don't like this level, don't be afraid to say it. Constructive criticism is greatly appreciated. Graphic credits: Oasis background: Legend-tony980 (SMB3 recoloured SMB2 trees background and SMB3 sea/lake background) and Chad (Sunset recolour) (edited by me) SMB3 daytime desert background: Boba2007 and JoeyFireFlower (edited by me) SMB3 night desert background: Redigit (edited by me) SMB1 daytime castle backgrounds: Yoshi Island (main background) and YoshiSuperstar (sunbeams) (edited by me) MF Tech A background: tango311 and Red Yoshi (edited by me) SMB3 sand tileset: Luffy Custom ruins tileset: Aaron 3-B (Past version edited by me) SM Crateria (rubble) tileset: Chad (edited by me) Pillar BGOs: zephyr (edited by me) SMB3 recoloured SMB2 vases: Legend-tony980 (recoloured by me) SMB3 factory tileset: Ace Rail BGOs: SilverDeoxys563 Moving platforms: Bomber57 and me SMB3 sunset water and waterfalls: Chad SMB3 wire pillar: Red Yoshi SMB3 recoloured SMB2 Cobrat: tulip and Legend-tony980 SMB3 styled Amp: The IT SMB3 styled Whomp: DarkMecha (Lx Xzit) Portal BGO: me Clock BGO: me SMB3 Bowser Jr: Disaster Man and Shocker (edited by me) SMB3 modern Mario/Luigi: DarkMecha (Lx Xzit) SMB3 alternative ? Blocks and Brick Blocks: Redigit (recoloured by me) SMB3 modern enemies: Darkonius Mavakar, Supah Luigi, Garro, Suckerman7 GM and me SMB3 Recolour Pack graphics: Legend-tony980 Custom HUD: Marchtinal.Wesker, WellyGames14 (ElectroWelly15) and me Music: Chrono Trigger - Corridors of Time (Past and present) Metroid Prime - Chozo Ruins (Future) Paper Mario - Koopa Bros encounter theme (boss intro) Super Mario Bros 3 - Boss theme (Remix by silentzorah) (boss)