• ClipSaver
ClipSaver
Русские видео
  • Смешные видео
  • Приколы
  • Обзоры
  • Новости
  • Тесты
  • Спорт
  • Любовь
  • Музыка
  • Разное
Сейчас в тренде
  • Фейгин лайф
  • Три кота
  • Самвел адамян
  • А4 ютуб
  • скачать бит
  • гитара с нуля
Иностранные видео
  • Funny Babies
  • Funny Sports
  • Funny Animals
  • Funny Pranks
  • Funny Magic
  • Funny Vines
  • Funny Virals
  • Funny K-Pop

The Problem with GPU Benchmarks | Reality vs. Numbers, Animation Error Methodology White Paper скачать в хорошем качестве

The Problem with GPU Benchmarks | Reality vs. Numbers, Animation Error Methodology White Paper 23 часа назад

скачать видео

скачать mp3

скачать mp4

поделиться

телефон с камерой

телефон с видео

бесплатно

загрузить,

Не удается загрузить Youtube-плеер. Проверьте блокировку Youtube в вашей сети.
Повторяем попытку...
The Problem with GPU Benchmarks | Reality vs. Numbers, Animation Error Methodology White Paper
  • Поделиться ВК
  • Поделиться в ОК
  •  
  •  


Скачать видео с ютуб по ссылке или смотреть без блокировок на сайте: The Problem with GPU Benchmarks | Reality vs. Numbers, Animation Error Methodology White Paper в качестве 4k

У нас вы можете посмотреть бесплатно The Problem with GPU Benchmarks | Reality vs. Numbers, Animation Error Methodology White Paper или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:

  • Информация по загрузке:

Скачать mp3 с ютуба отдельным файлом. Бесплатный рингтон The Problem with GPU Benchmarks | Reality vs. Numbers, Animation Error Methodology White Paper в формате MP3:


Если кнопки скачивания не загрузились НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу страницы.
Спасибо за использование сервиса ClipSaver.ru



The Problem with GPU Benchmarks | Reality vs. Numbers, Animation Error Methodology White Paper

Sponsor: Hyte Y70 and Touch Infinite on their site https://geni.us/Ir9vKEK Benchmarking has long had a problem of ensuring numbers relate back to the reality of what players feel when gaming. The issue mostly comes to explaining precisely why stutters and hitching are happening in games, not just that they exist. For the most part, "frametime" testing (or more accurately, frame-to-frame interval testing) has helped to tackle this. Tom Petersen, Scott Wasson, and Ryan Shrout furthered that discussion over a decade ago, and from that, the industry moved toward the eventual bar chart adaptation with 1% and 0.1% lows (with occasional frame interval plots to explore major problems). But under the surface, these game stutters have sometimes been misattributed to frametime pacing issues rather than the actual problem, which was animation error, aka simulation time error. Think of this video like a research / whitepaper piece that presents some experiments and possible representations for animation error in benchmarks. This explains 1% lows, 0.1% lows, average FPS, "frametimes," and animation error in-depth. We will begin adopting these new charts in our benchmarks. WE NEED YOUR HELP TO PAY FOR METHODOLOGICAL RESEARCH. Visit our store and grab a Blind Eye T-Shirt, a PC-themed 3D coaster pack, a tabletop gaming dice kit, and more: https://store.gamersnexus.net/ Or support us on Patreon:   / gamersnexus   Watch the video that kicked it all off when animation error was just a concept:    • FPS Benchmarks Are Flawed: Introducing Ani...   Watch our JayzTwoCents test overhaul video to learn more about 1% lows, 0.1% lows, and percentiles:    • JayzTwoCents Lab Overhaul: GPU Test Setup,...   Watch our video about NVIDIA PhysX 32-bit support ending:    • NVIDIA Giveth, NVIDIA Taketh Away | RIP Ph...   Find PresentMon, the tool wrapped by basically every FPS measurement software, on Github: https://github.com/GameTechDev/Presen... Or on the Intel site: https://game.intel.com/us/intel-prese... TIMESTAMPS 00:00 - The Problem with GPU Benchmarks 03:06 - Disclaimers and Goals 04:42 - Crediting Frametime Testing Pioneers 05:08 - Defining Animation Error 08:29 - Benchmark Examples ft. GTX 1080 Ti 11:54 - NEW CHARTS: Animation Error vs Time in Far Cry 13:24 - NEW CHARTS: Animation Error in Strange Brigade 14:42 - SMALLER BAR BETTER, Pt 1 17:03 - SMALLER BAR BETTER, Pt 2 17:24 - The Confusing Part, Fast 18:11 - SMALLER BAR BETTER, Pt 3 18:44 - Real-World Use Cases 19:46 - Frame Generation Problems and NVIDIA 20:44 - NEW CHARTS: Major Animation Error in Dragon's Dogma 2 21:29 - NEW CHARTS: Borderlands 2 Error-to-Frametime Ratio 22:36 - Where Animation Error is Better 25:18 - VISUAL EXAMPLES of Animation Error 31:43 - EXAMPLES in Real-World Uses 34:17 - ADVANCED: Performance Monitoring Flags and Metrics 42:30 - Conclusion 48:39 - BONUS PEPE SILVIA ** Please like, comment, and subscribe for more! ** Links to Amazon and Newegg are typically monetized on our channel (affiliate links) and may return a commission of sales to us from the retailer. This is unrelated to the product manufacturer. Any advertisements or sponsorships are disclosed within the video ("this video is brought to you by") and above the fold in the description. We do not ever produce paid content or "sponsored content" (meaning that the content is our idea and is not funded externally aside from whatever ad placement is in the beginning) and we do not ever charge manufacturers for coverage. Follow us in these locations for more gaming and hardware updates: t:   / gamersnexus   f:   / gamersnexus   w: http://www.gamersnexus.net/ Our policies, processes, and ethics statements relating to review samples, advertising, travel, errors, and more are transparently and publicly available on this page: https://gamers.nexus/ethics-statements Steve Burke: Host, Editing, Test Lead, Writing Patrick Lathan: Writing, Research, Testing Vitalii Makhnovets: Editing, Camera Tim Phetdara: Editing Andrew Coleman: 3D Animation, Editing

Comments

Контактный email для правообладателей: [email protected] © 2017 - 2025

Отказ от ответственности - Disclaimer Правообладателям - DMCA Условия использования сайта - TOS



Карта сайта 1 Карта сайта 2 Карта сайта 3 Карта сайта 4 Карта сайта 5