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Metroidvania is often defined by mechanics — backtracking, ability gates, interconnected worlds. But those explanations don’t fully capture why the genre feels different today. This video isn’t a ranking. It’s not nostalgia bait. And it’s not about saying “old games were better.” It’s about understanding how Metroidvania changed, and what we gained — and lost — along the way. By looking at 5 retro classics and 5 modern Metroidvania games, this video explores the shift from discovery to delivery, from learning through silence to learning through guidance, and from getting lost to maintaining momentum. This video also marks one full year since I started this channel. Instead of chasing trends, I wanted this to be a genuine anniversary gift — to the channel, and to everyone who’s taken the time to watch, comment, and think. Games discussed: Super Metroid Castlevania: Symphony of the Night Metroid Fusion Metroid Zero Mission Aria of Sorrow Hollow Knight Ori and the Will of the Wisps Blasphemous Axiom Verge Prince of Persia: The Lost Crown Bonus: Shantae If you enjoy thoughtful, long-form gaming essays — consider subscribing. And if you disagree, even better. Let’s talk. 00:00 — One Year on YouTube (Personal Opening) 00:43 — What Metroidvania Really Is 01:39 — Super Metroid: Learning Without Being Taught 02:27 — Symphony of the Night: Discovery as a Risk 03:10 — Metroid Fusion: Fear Through Restriction 03:45 — Metroid Zero Mission: Clarity Over Scale 04:13 — Aria of Sorrow: Experimentation as Identity 04:43 — Hollow Knight: Restraint in a Modern World 05:11 — Ori and the Will of the Wisps: Emotion Over Orientation 05:38 — Blasphemous: Suffering With Structure 06:01 — Axiom Verge: Memory as the Map 06:27 — Prince of Persia: The Lost Crown: Modern Trust 06:56 — Bonus: Shantae & Accessibility 07:15 — Why Metroidvania Feels Different Now (Conclusion) #Metroidvania #GamingEssay #GameDesign #VideoGameAnalysis #RetroGaming #ModernGaming #IndieGames #GamingCulture