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AEJuice Free Plugins https://aejuice.com/free-plugins/?ref... AEJuice I Want It All Bundle https://aejuice.com/product/i-want-it... AEJuice YouTube Channel / @aejuice In this video we will learn how to load models from various file formats using the Assimp library and how to render them in OpenGL. We will store the models in OpenGL buffers using a method called 'Structure of Arrays' (SOA) and we will study the difference between this method and what we've been using so far ('Array of Structures' - AOS). Finally, we will enable the depth test in order to solve a visual problem with the rendered model. 🔥 I'm using the following books as background information for my tutorials and I highly recommend them for learning more about OpenGL and Vulkan. These are affiliate links so if you use them to buy the books the price is the same for you and I will get a small commision (thank-you!). 📖 OpenGL 4 Shading Language Cookbook - Third Edition: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17 3rd ed. Edition: https://amzn.to/3XO2J3S 📖 3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan: https://amzn.to/3MMJQbf (Watch my short video review on this book: • The 2nd book I'm using for my Vulkan ... ) 📖 Vulkan Programming Guide: The Official Guide to Learning Vulkan: https://amzn.to/3XwBjhr (Watch my short video review on this book: • The book I'm using for my Vulkan seri... ) Assimp homepage: https://www.assimp.org/ Assimp binary installation: Ubuntu: sudo apt install assimp-utils libassimp-dev libassimp5 From sources: git clone https://github.com/assimp/assimp.git cd assimp Linux: cmake . Windows: cmake CMakeLists.txt Build/Install (Linux): make sudo make install Timecodes: 0:00 Intro 0:59 Model file formats 1:23 Introducing Assimp 2:04 Installing Assimp on Linux 3:34 Installing Assimp on Windows 7:47 Integrating Assimp into your project 7:52 The BasicMesh class 8:20 The BasicMesh::LoadMesh function 9:05 AOS vs SOA 12:38 The aiScene struct 13:13 The aiMesh struct 13:49 The aiMaterial struct 14:09 Planning the import 14:55 Counting the number of vertices and indices 16:20 Reserving space in our vectors 16:52 Initializing a single mesh 17:45 Initializing the texture 19:10 Populating the OpenGL buffers 20:58 The BasicMesh::Render function 21:36 Using glDrawElementsBaseVertex 24:00 Using BaseMesh in the main application code 24:49 Test the code 25:29 Enabling the depth test 25:49 Conclusion Make sure to watch all the previous tutorials in the "OpenGL For Beginners" playlist at • OpenGL for Beginners Please visit https://ogldev.org to see more of my tutorials on modern OpenGL. Link to source: https://github.com/emeiri/ogldev/blob... If you want to get the same version that was used in the video checkout the tag TUT_18_ASSIMP. OpenGL 4.6 specification: https://www.khronos.org/registry/Open... Feel free to comment below. Email: [email protected] Facebook: / ogldev-188319114585587 Github: https://github.com/emeiri/ogldev.git Twitter: @ogldev One time donations (Paypal): https://ogldev.org/donate.html Patreon: / ogldev Credits: Music: "Perception" from https://bensound.com Image: https://www.cleanpng.com/png-download... Enjoy, Etay Meiri #opengl #ogldev #opengtutorials