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*22:25 is the sum of the times displayed from all mission result screens (this time makes the run sound better, it's the effective representation of performance during the missions) *25:50 is the total time from first movement of the first mission to in the pod and weapons withdrawn on the last mission. This also includes mission loading times and space rig prep and mission/character menuing. Several of my runs died to Dreadnought RNG; Hiveguard is the slowest of the 3 even with a 2-cycle. This is an old category. The 1st All Missions run was submitted in mid 2020, relatively early on in the game's lifetime, in case you were wondering why it's called "All Missions" despite only having 5 of the total missions. The category has 2 "times" to be submitted: "IGT" (In-Game Time) and "Time". IGT is the time I use from LiveSplit and Time is the sum of each mission times as shown on the mission results screen. In terms of IGT, this is the first 25! You may have noticed that my SimpleMissionTimer (the smaller timer next to LiveSplit) seemed to be wildly off of LiveSplit's detailed timer. I don't know why that is. The standard difference between SMT's timer and the mission results time should be about 21-22 seconds when SMT is working normally. The massive difference seems to happen a lot after multiple resets in a long session. I don't understand the true reason why SMT's own IGT breaks as much as it did here, but I don't think I'll be relying on it much anymore. You can check over the rules & leaderboards here: https://www.speedrun.com/deep_rock_ga...