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With Josh Sawyer. The game industry has changed dramatically over the last quarter century. Alternative funding sources, wide budget ranges, mass developer acquisitions, remote work, and the shift to digital distribution have fundamentally altered how teams conceive of, collaborate on, and stage gate their games. In this talk, Josh Sawyer will reflect on his 26 years in the game industry, working both as a first party and independent developer, doing work for hire and crowdfunded games, being an individual contributor among over 100 developers and leading a team of only thirteen. Where we've been can't predict where we will go, but it may impart some lessons to prepare us for what's to come. Video courtesy of GCAP and IGEA www.gcap.com.au