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What song is your surface playing? It’s an odd thing to ask…but it’s a helpful way to think about surface texture. Sound systems and stereos often have a “graphic equalizer,” a series of digital bars that move up and down to the music. Those bars show us how much of each band of frequencies is present in a song. The same concept can help us describe surface texture, with the bars representing feature sizes, or wavelengths, from small wavelength roughness to longer wavelength waviness and form. The Wavelength Graph, or Wavelength Content Graph, is a powerful representation of the loudness of “notes” in surface texture, and it’s available in Digital Metrology’s OmniSurf3D software. In this video we’ll show you how to read the wavelength content graph and how to use it to explore and understand your parts and processes. Want to try it for yourself? Download a trial version of OmniSurf3D today! https://digitalmetrology.com/solution...