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Ever wonder why modern 2D games feel so brutal? Somewhere along the way, Metroidvanias stopped being about power-ups… and started being about suffering. In this video, we dive deep into the rise of Soulsvania — the fusion of Souls-like mechanics with classic 2D exploration. From Hollow Knight and Salt & Sanctuary to Nine Sols, Ender Magnolia, and Silksong, we break down how corpse runs, stamina-based combat, and environmental storytelling reshaped the genre. This isn’t just about difficulty. It’s about tension. It’s about consequence. It’s about learning bosses like music and surviving worlds that already died. If you’ve ever stared at a “YOU DIED” screen wondering why you keep coming back — this video is for you. 00:00 You Died. 01:07 Why Metroidvanias Changed Forever 02:07 Combat Is a Contract 02:56 You Arrived Too Late (Environmental Storytelling) 03:33 The Modern Heavyweights 04:14 Final Verdict 🎮 Games discussed: Hollow Knight Salt & Sanctuary Nine Sols Blasphemous 2 Ender Magnolia Silksong Aeterna Lucis Let me know in the comments: Which Soulsvania broke you first? Subscribe to Dan2DReview for deep dives into indie games, Souls-likes, Metroidvanias, and the mechanics that make us suffer. Thanks for watching. #metroidvania #silksong #ninesols #hollowknight #blasphemous #indiegames