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Setup your materials that use custom primitive data to be ready to work on HLODs, fixing HLODs just rendering out black. ⭐ join / nancedevdiaries for perks (credits, ad-free videos, early access, newsletter) My HLODs were looking sad in the distance, since I use custom prim data for color and they all lost their colors. It took me a long time and some long tangents but I found a solution that goes with what Unreal already has! For the step-by-step tutorial part, I'll be using foliage (bush) and static meshes (chair) from the starter content in a UE5.5 empty blueprint project. ⭐Ad-free version at / ad-free-fix-your-116130083 =============== 🎮 Project details : =============== Version of Unreal Engine : 5.5 My open source plugin for some extra HLOD support goodies at : https://github.com/NanceDevDiaries/HL... Project : Empty project with starter content enabled. =============== 📚 Document I reference in this video: =============== Unreal Documentation : https://dev.epicgames.com/documentati... =============== 🎥 Related videos or links =============== UE4 Tutorial - Per Instance Custom Data : • UE4 Tutorial - Per Instance Custom Data Interesting video: randomize the colors you get for custom prim data on construction at • UE4 BP 1 - How To Set Material Parame... =============== ✨ Results in Portabellows =============== I'm glad I get to continue using Primitive Custom Data, and fixed how my HLODs looked (no color anywhere 🥲), it's such a nice workflow to diversify your game's environments. I hope it's also useful in your project. 🎁 Thanks for watching and supporting! ===================================== 🔊 More game updates or channel updates ===================================== NanceDevDiaries: https://linktr.ee/nancedevdiaries Portabellows Game: https://linktr.ee/portabellowsgame --------------- ⏲️ Time Stamps 00:00 - Intro 01:18 - Setup material that uses custom primitive data 07:26 - Use an HLODModifier from plugin to generate foliage color array 10:11 - Custom HLODbuilder class if you're interested