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Procedural Generation of a Hex Map, Hex Based Pathfinding, and revealing the map via Fog Of War are three key mechanics of any great strategy game. Let's take a look at how we can use Unity to procedurally generate a hex map and have a character explore it! 🎨 Check out Outstandly and consider working with them to get great-looking art on your next project - https://outstandly.agency/gamedevguide Hex Grids Video - • Procedurally Generating A Hexagon Gri... Selectable/Outline Shader - • Creating an Outline Effect as a Post-... More Info On Hexes - https://www.redblobgames.com/grids/he... A* Playlist From Sebastian Lague - • A* Pathfinding (E01: algorithm explan... -------------------------------------------------------------------------------- Want to support the channel? ▶️ Help fund new episodes by joining the Patreon - / gamedevguide 💡 Get One-Month Free of Skillshare Premium - https://skl.sh/MKR826 Use these links to grab some cool assets from the asset store: Get the Must Have Assets! - https://assetstore.unity.com/top-asse... Free Unity Assets! - https://assetstore.unity.com/top-asse... New on the Asset Store! - https://assetstore.unity.com/top-asse... Top Paid Asset Store Packages - https://assetstore.unity.com/top-asse... Asset Store Partners - https://assetstore.unity.com/lists/as... -------------------------------------------------------------------------------- Socials and Other Stuff: • Subscribe - https://www.youtube.com/gamedevguide?... • Join the Discord - / discord • Twitter - / gamedevguideyt • Facebook - / gamedevguideyt • Instagram - / gamedevguideyt