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Probably won't upload anything for week 2 rules because they are somehow even less fun than this one, and I don't think I can do 1 million on them unless free pulls give me something ridiculous. Also kind of disappointed I needed to use penetrating critical for this, but I really tried to make dark work and couldn't reach the million goal. My dark AoE options just aren't strong enough. We are missing some dark supports that JP had, but I wasn't going to pull those anyway, so they wouldn't be helpful for me. Modifiers for week 1 here are -3 SP every 5th turn, -15% max DP, and Defenders are limited to 2 uses per skill. Main issue here is the sustain. I can only afford to cast one heal with this route, and it has to be a shield revive. Any more and I cannot get the needed buffs for damage score. This means I have to rely on enemy targetting RNG and in some cases enemy damage variance. The new Kozue SS3 is the real carry here despite not being a damage dealer because of her morale buff. It stacks up to 10 and each level adds 5 to all stats and extra skill damage. These extra stats allow for LB1 Irene to now reach the damage needed when in the previous score boss she wouldn't without more limit breaks. The extra stats also help to survive the enemy attacks and also increase debuff potency too.