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Learning Goals: 1 - Customizing animations using montages 2 - Using Timelines to do actions over time 3 - Using AOE damage (from previous tutorial. Link below) 4 - Blending animations and montages for smoother hit response To download the full project files from all my videos and use any assets I create in your own games for free, then join my Patreon. Also I would be forever thankful to my early adopters / alizoh Join my Discord server to chat and mingle with the community / discord Link to the full "Smart Enemy AI" Series: • Smart Enemy AI Tutorial Series - Unreal En... Link to the "AOE" tutorial: • How to do AOE damage and healing | Unreal ... Link to the "Damage System" tutorial: • How to Build a Combat Damage System | Unre... Checkout my other tutorials on my channel: / @alielzoheiry Chapters: 00:00 Outcome of This Part 00:29 Animation/Montage Setup 06:37 Adding The Attack Function 08:05 Spinning Functionality 14:10 Using The Attack In The Behavior Tree 16:28 Chasing The Player When Spinning 20:24 Polishing The Spinning Functionality 26:37 Adding AOE Damage To The Spin 34:46 Modifying Player Hit Response (with animation blending) 38:11 Modifying The Behavior Tree With 3 Attacks Assets used: Spinning Particle Effect (Infinity Blade VFX): [Unfortunately no longer available in fab.com] Animation "Sword and shield low attack" (from Mixamo) https://www.mixamo.com/#/?page=1&quer... About me: I've been learning game development for a few years now, I do have a background in software engineering, and I also have a background in education, so being able to combine my love of gaming, software engineering and education is the best way to spend my time. I am currently working on this 3rd person action adventure game as a hobby, but I am also trying to build a community, thus I am creating YouTube tutorials to find others who are interested in game development and design. If you are interested in learning more or if you are interested in working together, please let me know in the comments. #unrealengine #unrealengine5 #ue5 #gamedev #smart #enemy #combat #AI #blueprint #tutorial #behavior #tree #behaviortree #melee #spinning #sword #attack