У нас вы можете посмотреть бесплатно Simple Client Prediction & Reconciliation || Unity Netcode Tutorial или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Making multiplayer games is hard. What is even harder is to make sure that the players in your game cannot cheat but also don't have to be constantly waiting for the data from the server. Here client prediction and reconciliation come into play. With it, movement (or any action) of the users is client-authoritative, so the players don't experience any latency. The server is also receiving data about the player positions, so it can correct it if any suspicious changes in the position occur. Project Files - https://github.com/Freedom-Coding/Cli... 👍 Like and 🔔Subscribe for More Unity and C# Tutorials / @freedomcoding 🌟 Support My Work and Unlock Exclusive Content! 🌟 👉 Patreon: / freedomcoding 🎮 Join Our Developer Community! 💬 Discord: / discord 💖 Support Me Financially ☕ PayPal, Revolut: [email protected] Are you looking for a Unity/C# tutor? Contact me here - [email protected] Website - https://www.freedom-coding.com Timestamps: 00:00 Server Authoritative VS Client Prediction 01:05 Project Overview 01:30 Storing Player States 05:04 Testing 06:03 Simulating Movement On Server 08:49 Testing 09:27 Reconciliation 11:48 Final Result 13:23 Conclusion